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October 26, 2026

Review of Marvel’s Wolverine game

The representation of Wolverine in a new game offers a refreshing take on the iconic character, despite the game itself feeling dated in today’s evolving action game landscape. The game diverges from expectations by portraying Wolverine as an openly vulnerable and emotive character, diverging from the typical gruff, traumatised persona that has become synonymous with modern gaming protagonists.

A Different Kind of Hero

In this version, Wolverine is part of Team X rather than the traditional X-Men, led by the psychic-power wielding Nathanial Essex. This setup reframes the superhero narrative by placing Logan and his companions in a universe without the well-known X-Men team. This narrative choice provides a fresh backdrop, yet despite this innovative setting, the game’s storyline remains predictable. Themes of found family and resistance against discrimination permeate the narrative, delivering the usual X-Men-adjacent themes but without much subtlety.

Gameplay Mechanics and Combat

The game’s mechanics include several familiar elements like rage meters and stealth takedowns, perhaps too reminiscent of recent Sony-developed titles. Wolverine’s combat abilities include executing combos, pulling off stealth attacks, and using cooldown-based special moves. A rage meter is also a central feature, charging up through combat to enhance performance, while a parry system adds complexity to the encounters. Despite these features, the combat risks becoming monotonous due to repetitive enemy types and predictable sequences.

Narrative Shortcomings

Although Wolverine provides moments of nostalgic satisfaction, the narrative can feel disjointed. Logan seems to drift through the story without clear motivation, making him seem like a passenger in his own adventure. The game relies heavily on expository elements, sometimes overwhelming players who are more familiar with Wolverine’s mainstream media portrayals. Additionally, popular aspects of Wolverine’s character, such as his memory loss, are underexplored as narrative devices, positioning them mainly as plot mechanisms rather than enriching his character development.

Character Depth

The developers, Insomniac, have imbued Wolverine with surprising depth. Through Liam McIntyre’s performance, Logan’s charisma shines through his vulnerability and kindness. This version of Wolverine engages in uncharacteristic acts of tenderness, forming a central part of the game’s appeal. Supporting characters like Sabretooth and Mystique are given nuanced layers, enhancing their complexity beyond mere adversaries.

Technical and Visual Aspects

While the game offers visually appealing elements, it shows signs of budgetary constraints, falling short when compared to the lavish visuals of modern blockbusters like the Spider-Man series. Collectibles and environmental details can feel outdated, giving the impression of a product from a previous gaming era. Despite its smooth performance on platforms like the PS5 Pro, some graphical elements lack the cutting-edge polish found in recent titles.

Ultimately, Marvel’s Wolverine does not break new ground as an action game, and its design choices often feel like a nod to gaming’s past rather than a step into the future. Yet, the heart of the game lies in its engaging character portrayal and its reverence for the source material, offering enough enjoyment and familiarity to satisfy fans of the legendary X-Men universe.

Reporting based on coverage first published by eurogamer.net.