Valve has unveiled its second-generation VR headset, the Steam Frame, promising enhancements over 2019’s Index. This new headset introduces improved specifications, a unique streaming capability from PC to headset, and can operate independently. Despite these advancements, it raises some concerns about its readiness for standalone usage.
Enhanced Specifications and Comparisons
The Steam Frame marks a significant evolution from the Index. It has undergone a substantial weight reduction, now at 440g compared to the Index’s 800g, and boasts an increased screen resolution of 2160×2160 per eye. The display offers a refresh rate between 72Hz and 144Hz and utilises pancake lenses for improved clarity. Unlike its predecessor, it no longer requires external base stations for movement tracking, relying on built-in cameras instead. This device can be used untethered, thanks to an onboard battery.
In comparison to the popular Meta Quest 3, the Steam Frame presents some upgrades. With a slightly higher per-eye resolution than Quest 3’s 2064×2208, it is, however, lighter in weight. It also incorporates advanced features like eyetracking and offers double the internal memory (16GB) alongside a more powerful Qualcomm Snapdragon 8 Gen 3 processor.
Pricing and Accessories
Consumers can expect to pay a premium for these features, with the Steam Frame priced at £889 for the 256GB version, rising to £1,089 for the 1TB option. This contrasts with Quest 3’s £549 for a 512GB model. Included in the Steam Frame package are the headset, controllers, a battery pack, USB streaming dongle, and several other conveniences. Optional enhancements, such as the Ergonomic Accessories Kit for £59 or an additional power supply unit for £29, are also available.
Setup and Functionality
Setting up the Steam Frame is straightforward, though initial updates may cause slight delays. Users can either install games directly on the device for standalone use or stream from a PC. Valve’s interest in providing flatscreen gaming capabilities alongside VR is clear, with the company ensuring compatibility through a verification system akin to its work with Steam Deck. It is reported that around 130 games will be verified upon launch across both traditional and VR categories.
Comfort and Usage Experience
The Steam Frame impresses with its comfort level. Despite inherent VR hardware bulk, the headset’s balance and battery placement make it manageable for extended play sessions. Valve’s accessories kit further enhances comfort by redistributing weight more evenly. The image quality compares favourably with competitors, although audio performance could benefit from improvement. Additionally, third-party options are available, including a headset with colour passthrough capabilities.
Gaming Performance
With integrated controllers similar to Quest 3’s design but offering more inputs, the Steam Frame supports a broad range of games via Proton compatibility. However, standalone processing limitations mean more demanding 3D titles may not perform optimally. While Steam Frame handles 2D games well, the experience with non-optimised 3D titles can be mixed.
Standalone VR Experience
While the Steam Frame accommodates standalone VR gaming, varying degrees of game compatibility and performance pose challenges. The verification of more VR titles could improve this situation over time but currently falls short of the seamless play offered by Quest 3’s library.
PC-to-Headset Streaming
However, Steam Frame shines in its PC streaming capabilities. Using a dedicated 6GHz wireless adapter, it allows smooth, wireless VR gaming from a PC without sacrificing image quality or incurring significant latency. This feature could make it a preferred option for those prioritising a strong PC-to-VR experience.
Overall, the Steam Frame holds promise in terms of hardware comfort and streaming innovation, despite its standalone limitations. Its appeal may not extend to all, particularly given its price, but those who desire a sophisticated PC-to-VR device may find it compelling.
Reporting based on coverage first published by eurogamer.net.
