Saber Interactive has maintained its communication approach despite controversy over the use of AI in its games, as confirmed by Chief Creative Officer Tim Willits. This comes after CEO Matthew Karch faced public backlash for comments regarding writer Stella Sacco’s replacement by ChatGPT, which he later apologised for.
CEO’s Apology and Industry Reactions
Matthew Karch issued an apology to Stella Sacco amidst criticism surrounding the AI-driven project, Rideshare Stimulator. Reflecting on the ongoing situation, Karch stated that he had experienced an “insightful week,” attributing media outrage to “surface-level takes” within the digital ecosystem. Despite the uproar, Willits acknowledged the straightforward nature of the studio’s leadership communications.
Tim Willits Stands Firm on Saber’s Direction
Despite widespread condemnation, Willits confirmed to PC Gamer that Saber Interactive will not be shifting its communication approach. Highlighting his extensive industry experience, he recalled similar public discontent when Saber released World War Z through Epic Games, which later garnered a player base of 30 million. Emphasising confidence in their gaming projects, including the experimental Rideshare Stimulator, he invited players to try the games and form their own opinions.
Studio’s Current Projects and Future Ambitions
In an interview with Eurogamer, Willits expressed optimism about acquiring any intellectual property in the current gaming landscape, marked by long intervals between major releases. Among Saber Interactive’s forthcoming projects are Turok Origins and Clive Barker’s Hellraiser: Revival, which both appeared at Gamescom. The studio is also working on Warhammer 40,000: Space Marine 3, though no further updates have been shared since its announcement.
AI Experimentation Developments
Following initial delays, Saber Interactive has updated Rideshare Stimulator’s Steam page to include an AI disclaimer. The statement was conspicuously missing since the game’s wishlisting started on 30th July. Karch previously noted the disclaimer would be added post-finalisation, but it is now available in the store’s listing.
Reporting based on coverage first published by eurogamer.net.
